CRAIG CONLEY (Prof. Oddfellow) is recognized by Encarta as “America’s most creative and diligent scholar of letters, words and punctuation.” He has been called a “language fanatic” by Page Six gossip columnist Cindy Adams, a “cult hero” by Publisher’s Weekly, and “a true Renaissance man of the modern era, diving headfirst into comprehensive, open-minded study of realms obscured or merely obscure” by Clint Marsh. An eccentric scholar, Conley’s ideas are often decades ahead of their time. He invented the concept of the “virtual pet” in 1980, fifteen years before the debut of the popular “Tamagotchi” in Japan. His virtual pet, actually a rare flower, still thrives and has reached an incomprehensible size. Conley’s website is OneLetterWords.com.
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October 8, 2012

Puzzles and Games (permalink)

(The following is our Guest Blog post for DeepFun.com)

The classic hand game of Rock-Paper-Scissors has a shadow side — quite literally. It’s played partially in the dark. Each move casts shadows on the wall. And the rules are reversed to whimsical results.

Requirements:

  • a blank wall – a canvas for shadow-casting
  • a lamp easily turned off and on (the sole illumination in the room)
  • two handy players
  • one scorekeeper/storyteller (scorekeeping is optional, a player may act as scorekeeper, especially if the lamp has a foot-operated switch)
  • spectators (occupancy not to exceed fire marshall’s restrictions, of course) (also optional)

When the scorekeeper initiates darkness, each player opaquely forms one of three hand gestures in front of the lamp. At the count of three, the scorekeeper lets there be light, and the gesticulative shadows are writ large on the wall.

The so-called Rock is actually a Paperweight.

The so-called Paper is actually a Paper Doll (a butterfly, a bunny, a goat, or any other hand shadow figure the player desires)

The so-called Scissors are still cutting blades, but let’s call them Snippers just to be different.




Traditional Game
Shadow Game
Paper covers the Rock
Paperweight sensibly covers the Paper Doll and the Paperweight wins.
Scissors cut the Paper
Paper Doll is born of the Snippers and the Paper Doll wins.
Rock crushes the Scissors
Paperweight *sharpens* the Snippers and the Snippers win.

As a mnemonic, Snippers *need* to be sharp in order to fulfill their destiny, Paper Dolls *need* to be snipped in order to take shape and fulfill their destiny, and Paperweights *need* to rest upon Paper Dolls because everyone requires downtime to flatten out, relax, and recharge so as to fulfill their destinies.

There are three possible ties. In the traditional game, these are simply ignored. In the Shadow Game, these are celebrated as follows:


Both players throw
Both players act out
Paperweight
Shadow boxing
Snippers
Running with scissors
Paper Doll
The scorekeeper becomes a storyteller when two Paper Dolls grace the wall and interact as a shadow-puppetshow ensues


> read more from Puzzles and Games . . .


Original Content Copyright © 2014 by Craig Conley. All rights reserved.