
 |
|
|
 |
 |
 |
In the game Grand Theft Auto V, members of a Scientology-like cult called Epsilon pray to the god Kifflom. We can offer an internet exclusive in answering "What does Kifflom mean?" The sounds of Kifflom, spoken backwards, intone the word malefic (from the Latin meaning ill-doing). Note that the "kiff" at the beginning of Kifflom is the "fic" of malefic, backwards. The "lom" at the end of the Kifflom is the the "mal" at the beginning of malefic.
There is actually a long history of such word reversals. Consider, for example, the reversals of: Tien (heaven in Chinese) into Neit (Egyptian goddess) Mitra (Persian Venus) into Artim (the Greek Artimis) Rama (love in Sanscrit) into Amor (love in Latin) Dipuc (love in Sanscrit) into Cupid (Latin) Chlom (crown in Coptic) into Moloch (king in Hebrew) Sar (chief in Persian) into Ras (chief in Arabic and Hebrew)
Additionally, Melos refers to "the fearful sword of fire" that descends from "the gate of light," a coded reference to Christ in Abyssinian liturgical texts. King Solomon, who figured highly in Ethiopian mythology, is said to have considered Melos to be a magic word.[1] Note that Melos is a form of the name Solomon. Solomon spelled backwards is Nomolos, which shortens to Molos and hence Melos. (Another common variation is Nemlos.[2])
[1] Phillip Tovey, Inculturation of Christian Worship (2004)
[2] Alois Grillmeier, Christ in Christian Tradition (1975)
|






 |
|
|
 |
 |
 |
David Levin has said that "The real contest is how we play against ourselves. There's always that other side of each of us, pulling us down." The caption of our illustration reads, "He was annihilated every game." It's from A Ramble Round the Globe by Baron Dewar, 1894.
|


 |
|
|
 |
 |
 |
"Watching the skittle players," from In the Ardennes by Katharine Sarah Macquoid, 1881.
Interestingly, we sent this image to a games aficionado, but he wasn't convinced that the pig was truly spectating skittles players. He felt that the pig's expression was inscrutable, and the so-called skittle players are out-of-frame. Yet the caption tells us what we're seeing; "case closed" as far as we're concerned. To paraphrase René Magritte, this is not a pig, anyway. If we can't roll with it, we'll never knock down any pins.
|





 |
|
|
 |
 |
 |
Jollification expert Bernie DeKoven highlights our oddest work yet — a book that transforms other books in surprising ways. As we confabulated with Bernie: The Dictionary Game (see also Fictionary) turns a serious reference book into a gaming generator; the dictionary is playfully transformed from a tool for decoding puzzling words into a puzzle-making machine, where whimsically fake definitions take the stage. But could any book, spontaneously pulled off the shelf, be transformed into a playfulness machine? Could one’s entire home library be a gaming center? That’s the lofty goal of a new publication that offers, among other oddities, cut-out paper spectacles for seeing more than is readily apparent in any book.
Please note that our Machinarium Verbosus is a book for the few—the very few. If it’s important to one’s psychological well-being that the machinations of the Universe be neat and
tidy and wholly comprehensible by the human mind, then absolutely do not proceed with
this book’s experiments. Let this constitute a very serious warning: do not take these experiments
lightly, as any one of them may induce an existential crisis.
|


 |
|
|
 |
 |
 |
(The following is our Guest Blog post for DeepFun.com)
The classic hand game of Rock-Paper-Scissors has a shadow side — quite literally. It’s played partially in the dark. Each move casts shadows on the wall. And the rules are reversed to whimsical results. Requirements: - a blank wall – a canvas for shadow-casting
- a lamp easily turned off and on (the sole illumination in the room)
- two handy players
- one scorekeeper/storyteller (scorekeeping is optional, a player may act as scorekeeper, especially if the lamp has a foot-operated switch)
- spectators (occupancy not to exceed fire marshall’s restrictions, of course) (also optional)
When the scorekeeper initiates darkness, each player opaquely forms one of three hand gestures in front of the lamp. At the count of three, the scorekeeper lets there be light, and the gesticulative shadows are writ large on the wall. The so-called Rock is actually a Paperweight. The so-called Paper is actually a Paper Doll (a butterfly, a bunny, a goat, or any other hand shadow figure the player desires) The so-called Scissors are still cutting blades, but let’s call them Snippers just to be different.
Traditional Game
| Shadow Game
| Paper covers the Rock
| Paperweight sensibly covers the Paper Doll and the Paperweight wins.
| Scissors cut the Paper
| Paper Doll is born of the Snippers and the Paper Doll wins.
| Rock crushes the Scissors
| Paperweight *sharpens* the Snippers and the Snippers win.
|
As a mnemonic, Snippers *need* to be sharp in order to fulfill their destiny, Paper Dolls *need* to be snipped in order to take shape and fulfill their destiny, and Paperweights *need* to rest upon Paper Dolls because everyone requires downtime to flatten out, relax, and recharge so as to fulfill their destinies. There are three possible ties. In the traditional game, these are simply ignored. In the Shadow Game, these are celebrated as follows:
Both players throw
| Both players act out
| Paperweight
| Shadow boxing
| Snippers
| Running with scissors
| Paper Doll
| The scorekeeper becomes a storyteller when two Paper Dolls grace the wall and interact as a shadow-puppetshow ensues
|

|




Page 27 of 29

> Older Entries...

Original Content Copyright © 2026 by Craig Conley. All rights reserved.
|